A full set is fourteen clubs and four hundred euros minimum. You don't need that to start. Five clubs cover ninety percent of shots in your first year of golf.
1. Driver (or 3-wood if you can't hit a driver)
For the tee shot on long holes. A driver is hard for beginners — its shaft is the longest in the bag, the head is huge, and you'll slice it for the first six months. Many beginners are better off carrying a 3-wood instead and skipping the driver until they have a swing. Either-or, not both.
2. 7-iron
The middle iron and the most forgiving club in the bag. Use it for fairway shots between 130-150 metres (depending on your strength) and for chipping when you're 30 metres out and the ground is dry. If you can hit one club consistently as a beginner, make it the 7-iron.
3. Pitching wedge
For approach shots inside 100 metres. The wedge launches the ball higher and stops it faster on the green. You'll use it more than any iron once you can keep the ball on the fairway. Get one with around 46 degrees of loft.
4. Sand wedge
For greenside bunkers and short flop shots. Yes, you'll be in the sand a lot — every beginner is. A sand wedge (around 56 degrees) is the only club that gets you out of a bunker reliably. Don't try to escape with a 7-iron; you'll never make it.
5. Putter
Roughly 40 percent of your shots in any round will be putts. The putter doesn't have to be expensive — just one that feels balanced when you stand over it. Try a few in the shop, pick the one your hands like.
That's the bag. You can add more clubs later as you find the gaps in your game. Find a driving range or par-3 and rotate through the five for a session — you'll know exactly which to add next.