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    Pick and roll: the simplest play to start running - Basketball · Field to Play
    Basketball
    Basketball

    Pick and roll: the simplest play to start running

    The pick and roll is half of pro basketball and ninety percent of amateur teams play it badly. Here are the four reads that fix it inside one practice.

    The pick and roll is half of pro basketball offence. It's also the play most amateur teams run worst. Four reads fix it.

    The set-up

    Your big (the screener) walks up to set a screen for the ball-handler. The screen is a stationary obstacle — the screener can't move into the defender, can't lean in, can't shift their feet. They plant and stay. The ball-handler reads the defence and reacts.

    Read 1: the defender goes under the screen

    If the defender on the ball cuts behind the screener (chooses the easier path), the ball-handler should pull up for a shot. There's no defender between them and the basket — take the shot or attack the closeout.

    Read 2: the defender goes over the screen

    If the defender fights through the screen, the ball-handler turns the corner and drives to the rim. The screener's defender will jump out to stop the drive — that creates the third read.

    Read 3: the screener's defender hedges or switches

    When the screener's defender steps out, the screener "rolls" — sprints to the basket. They are now wide open momentarily because their defender is committed to the ball. The ball-handler delivers a pocket pass or a lob. This is the actual scoring action of the play.

    Read 4: the help defence rotates

    If a third defender rotates over to help on the roll, that means someone the help-defender was guarding is now open. Kick the ball out to that shooter. This is how pick-and-rolls generate three-pointers.

    How to practise it

    Two players, one screener, one ball-handler. Run it ten times against passive defence to learn the spacing, then ten times against active defence to learn the reads. The four reads above are the entire universe — there's no fifth thing to learn.

    Find a court with three friends and run it for twenty minutes. Your offence will look completely different by the end of the session.

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