Amateur basketball splits cleanly into two cultures, and the gap between them is wider than people admit. 3v3 half-court is fast, decisional, brutal on small mistakes. 5v5 full-court is positional, transition-heavy, fitness-dependent. The same player can be a problem in one format and ordinary in the other. FTP's basketball card is built to record both, so your stat line tells the truth about which kind of player you actually are.
What gets tracked, where it comes from
Per-game points, assists, rebounds and steals feed the card directly. So does shot location data when an organiser logs detail (paint vs mid vs three). The simpler default — the one that works on a phone in a noisy gym — is the basic four-stat line plus minutes. That's enough for the card to compute the FTP basketball OVR within a couple of games.
The card stores half-court and full-court samples separately. If you only ever run 3v3, your full-court number stays a soft estimate. If you mix them weekly, both stabilise quickly and you can compare yourself to friends with confidence.
Public courts vs private gyms
In Iberia and Brazil, basketball culture lives mostly on outdoor public courts: parks, school yards, the quadra at the bottom of the apartment block. The hoops are bent, the rims are tighter than regulation, the surface is a mix of concrete and old paint. None of that affects the card — points scored are points scored.
Private gyms come into play for indoor 5v5 leagues, especially in the autumn-winter months. Booking those gyms used to require a personal contact at the venue. The facilities map is gradually filling those gaps as community claims come in. If your local court isn't on the map, claim it; the next person searching for hoops in your barrio will find it because of you.
Comparing yourself to friends
The most-used part of the basketball layer turns out to be the friend comparison view. Two players who run the same Tuesday-night pickup can pull up their cards side by side: I'm averaging 14 PPG with 4 APG, you're averaging 10 PPG with 7 APG and 8 RPG. The card doesn't tell you who's better — it tells you who does what. The conversation that follows is the actual point.
Want to start? Generate your basketball card, join a pickup run near you, and put two weeks of stat lines into it. The card snaps to your real game faster than you'd expect.